8/05/2006

Napoleonic & Civil War Speed

For eras before motor transport, infantry can have a normal speed that represents tactical deployments (square or skirmish line) and a "transport" representing faster but more vulnerable column marching.

Purchasing column "transport" can represent a training investment in marching drill so that, say, a militia unit can stop moving like a rabble and acquire the field-march skill.

Update 11/09

Jcrouch wrote, "I used a Transport unit. With Zero movement factors to represent forming Squares ! (It had a huge Anti Cav (hard value) but was vulnerable to Soft attacks."

I would do it a little differently, with the base unit at tactical formation with low MP (2? infantry should be more flexible than cannon) and good defense (assumes enough time to reform automatically from line to square to line depending on infantry or cavalry attack, unfortunately, because we have only 2-stage toggle and not 3-stage toggle) and the transport unit as more vulnerable but faster column march.

Possible unit differences in speed (tactical, transport) and defense:
  • Cannon (heavy)= 0MP, 3MP
  • Cannon (light)= 1MP, 5MP
  • Militia= 2MP (no column "transport" because not march-trained)
  • Infantry= 2MP, 4MP (1st-line, fully trained so has column "transport" speed)
  • Dragoons= 3MP, 5MP (fight dismounted, vulnerable horses mean lower defense than infantry but faster speed than infantry, both tactical redeployment speed and column transport speed)
  • Lancers= 4MP, 6MP (fast, high initiative, but low defense)
  • Raiders= 5MP, 7MP (Cossacks? Mosby's raiders?)
If unable to make so many different "transports," then:
  • Artillery limber= 4MP
  • Infantry column= 4MP
  • Cavalry= none (base speed, dragoons= 4MP, lancers= 6MP, raiders= 8MP)

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