7/21/2006

AG Uses Different Speed Scales?

AG uses different scales--or at least a non-linear scale--for infantry and vehicle speeds.

Here are general rules of thumb:
  • 3mph - average person's walking speed
  • 4mph - "expert"-infantry-qualification marching speed
  • 5mph - "forced march" (urgent) marching speed
  • 6mph - WWII US Ranger "speed march"
If infantry maximum speeds scaled directly with vehicle maximum speeds, based on a 3-movement-point (MP) non-elite infantry speed, the M18 Hellcat instead of 8MP speed should be about 15MP speed offroad and 30MP speed maximum, faster than the speed that AG gives the Me262 jet aircraft. The Me262 should be about a 300MP speed--fast enough to go from the first scenario to the last scenario in one turn?

Update from first 2 comments:

If the 3MP infantry represent a 3mph cruising speed (1mph=1MP=1 clear hex), then Shermans, Panthers, and Sdkfz 251 half-tracks never average higher than 6mph.

Update 8/28/06

The problem with saying that vehicles move at a tactical speed is that infantry tactical speed=1mph=1MP=1 clear hex. I was never clear about how a bridging unit moves at all without transport but bridging units would be even more useless if they had to enter a river hex next to the enemy while still embarked so 1MP "towed"might be the most realistic option for bridging units ( cannot enter a swamp carrying girders on your shoulders). Cavalry presents a problem because PG/AG represents cavalry's high tactical burst speed but cavalry's sustained, long distance, operational-level speed was closer to an infantry column than to a medium tank convoy. Operationally, perhaps cavalry should have the same speed as infantry but better spotting and initiative than infantry. Operationally, horses merely allowed guns to keep up with foot soldiers. Even a 57mm gun is back-breaking to manhandle over broken ground (try to push a car through rutted fields--the M1 57mm weighs more than a 2006 Honda Civic sedan).

I have an experimental efile with almost all infantry at 2MP "leg":
  • 0MP towed for the heavier, less mobile guns
  • 1MP towed for bridging units and lighter, wheeled guns
  • 2MP leg for most infantry (regular, HW, engineers)
  • 3MP leg for unconventional units (rangers, commandos, partisans)
  • 4MP leg for cavalry
Now I see that Civettone already tried 2MP for regular infantry.

Important: These MP are based relative to a medium tank's 5MP but I might reset the baseline so vote according to suggested relative ranking of unit speeds (not the exact MP):


Update 9/07/06

I also am considering something like this, possibly with slightly increased vehicle speeds:
  • 0MP towed for arty and AD with 3-hex range
  • 1MP towed for most guns
  • 2MP leg for 37mm guns
  • 3MP leg for regular infantry

2 Comments

Anonymous Anonymous said...

Regarding ground unit speed, it is not correct to assume it is entirely based on top speed of a unit alone. It should represent "cruising" speed, with things such as pauses for rest and/or refuelling along the way taken into account.

At least i think so

Blogger General SNAFU said...

Hello. I agree but here's the problem: Although we know that things didn't operate at top speed all the time, (1) the AG rankings of vehicle speed do correlate with the "maximum" speeds found in common reference books, (2) cruising and cross-country speed did correlate roughly to maximum speed, (3) a "cruising" speed scale does not answer the relativity problem because it would apply to planes and infantry too, and (4) the down-time issue probably would reinforce the point that the infantry speed is over-rated (the distance that the infantry could cover in a "day's march," many vehicles could cover in an hour, leaving the other 23 hours of the day unaccounted.

If the 3-hex infantry represent a 3mph cruising speed (1mph per hex), then Shermans, Panthers, and Sdkfz 251 half-tracks never average higher than 6mph.